Increasingly brands can provide something that is useful, usable and desirable to the customer that does not happen to be either their product, services or solutions.
2. BF Goodrich sells tires but recently created a social community called “Nation of Go” the heart of which is the Web site and App that allow drivers to share, contribute and create their favorite driving tours.
3. Hasbro needs to sell “Monopoly City Edition” game sets and creates a 3D Monopoly inspired online game attached to Google Maps and Google Earth that allows users to compete for big prizes.
4. Nokia sells phones among other things.They created a mobile App called Nokia Money to do basic financial transactions through their mobile device.
Think of it like this. Marketers have always given stuff to customers and prospects to keep them interested in their brands. And it used to be good enough to offer a coupon, a whitepaper or more recently watch a video of a white paper as a means of connection. But now brands need to try harder to become more customer-centric and connect in more meaningful ways. We need to be asking: “What do my customers need, want and desire? What would make their jobs easier, their lives more fulfilled and maybe more fun?”
Combining that customer insight with creative and engaging solutions, is the key to creating usable, useful and desirable experiences that ignite your customers and your brand. Activity like that keeps your brand alive and well considered for the slam dunk purchase.